Floppy Knights v2.0 arrives with a surprise Switch release!
Surprise!! The final free update for Floppy Knights is here - we’ve got new playable characters, assist mode options, and lots and lots of slimes!
Also.. Floppy Knights is now available on Nintendo Switch!!!
We were so honored to be a part of Nintendo’s House of Indies Holiday event, where we announced that Floppy Knights is finally out on Nintendo Switch - just in time for our final content update!
NEW CONTENT
Who's the hero now? We’re back with our favorite rivals-turned-frenemies Alex and Snarlton! To recover from her devastating loss in the Toggle Town Gadget Cup, Alex is ready to prove her superiority with her new and improved slimes…
Play as Alex & Snarlton in a brand new Side Quest episode, including 4 story levels and 4 Challenge Levels
A brand new set of Slime cards to use during the Side Quest - Complete the episode to unlock them all and use them in any of your decks in the base game
Additional cards for Plants, Monsters, Hooligans, and Prototype rewarded from beating Challenge Levels
Slime Time, the final set of Side Quest DLC, unlocks after beating the Steelshore Coast finale (level 6-4).
NEW FEATURES
We’ve added a few Assist Mode options for players looking for a leg up while playing Floppy Knights. Turn on one of these options for a little help, or hit all three for a much more relaxing experience!
Novice Knight - Start each turn with +1 Energy, Units gain +1 ATK and Enemies have half HP
Energy Booster - Start each turn with +2 Energy
Second Chance - Once per level, when a Commander is defeated, instead set its HP to 1
You can access these options from the title screen at any time.
OPTIMIZATION
Resized textures on certain platforms and improved resource loading to reduce load times and improve overall gameplay performance
Improvements to move range calculation to improve performance during battles
Reduced the amount of screen tearing during some players may see during map scrolling
A short hitch when pressing TAKE button on reward screen has been resolved
Resolved the short delay on the CHOOSE YOUR DISK screen
ADJUSTMENTS
Copy adjustment on Write That Down to clarify Prototype units keep their buffs on return
Changed a spawner in level 5-2 where an enemy could take a turn immediately after spawning in, which was inconsistent from other levels
HP nerf to Ice Goopers
Call For Backup can no longer be played on enemy spawners or button tiles
BUG FIXES
Fixed an issue with Roots card, which made certain challenge levels too challenging
Resolved an issue causing a soft lock during level 7-2 narrative scene when playing in Simplified Chinese
Prevented a soft lock that was possible during the Monster Deck tutorial
Units with Protection or Resist buffs can no longer survive glitch tiles
Fixed an issue causing some status effect icons (e.g. invincibility, poison) to appear over units for the incorrect amount of turns
Players can now use up/down on controllers as expected in the Side Quest menu to jump between episodes
Resolved a soft lock caused by playing Lights Out on some enemy spawners
Big bosses are now correctly immune to poison and slimed status
Fixed an issue preventing Single Use Deployment Zones from being removed from the map after playing a unit
Challenge Levels tooltip now appears correctly on the World Map
Addressed text coloring inconsistencies on upgraded versions of cards to make the upgraded effects more clear
Fixed a bug causing Upsell card action to fail
Added some missing tooltips on a handful of cards
Fixed some edge case issues with Invisibility causing some enemies to ignore the player’s status
Resolved an edge case issue causing the Sort button to break in Deckbuilding menu
Fixed an issue where players could unintentionally select 2 cards while playing Scrap Paper
Removed a confusing green arrow from Concoctor units
Addressed an issue where playing Cross Pollinate could confuse enemy AI
Pocket Sand now correctly reduces enemy ATK by 1
Various small layering issues have been resolved
LOCALIZATION FIXES
Fixed typos in the language selection menu for Simplified and Traditional Chinese
Lava Giant Fingers, Felix’s Drill, and Spectral Runes are now properly localized
Fixed a typo for the Russian Floppy Knights logo on the title screen
Fixed a localization issue causing some character names to appear in English instead of Japanese / LATAM
Blast Processing now has the correct localization copy for Spanish
Solved an issue causing stat buff pop ups to appear in English only for several languages
Adjusted Troublemaker’s name in several languages to better fit inside the card header
Various other minor localization errors have been resolved
MISC
Added Side Quest playtesters and addl writer to credits
On behalf of the whole Floppy Knights team, I want to thank everyone who’s picked up the game, shared it with a friend, and especially those of you who have been helping us playtest the secret builds in our Discord. We’ve added so much fun content since the original release back in May, and we couldn’t have pulled it off without that support!
And with that, we’re going to take a well earned holiday break to recharge. We hope you enjoy the update, and have a good rest of 2022!